Perhaps it's only fitting that the game as a whole should remain something of a black box for now, even as its summer 2022 release approaches. Her secrets, along with those of the town and each of the protagonists, will out during the course of Redfall's campaign. Layla, incidentally, is right at the heart of the island's mystery – apparently spat out by the same scientific experiment that birthed the vampires. Developer Arkane Austin Publisher Bethesda Softworks Format PC, Xbox Series Release 2023 L ast year’s announcement didn’t tell us a huge amount about Redfall, beyond it being a new game from Arkane Studios. But her juiciest-looking conjuration is a translucent purple elevator, simply because it implies the sort of vertical, secret-searching exploration Arkane is known and admired for. It's she who sees off a newly evolved vampire – an angler, which separates players from their team using a psychic harpoon – with an enormous, unfolding spectral umbrella, which seems to act like a rain-proof patronus. His stealth focus and goth raven make a stark contrast to, say, Layla's showy telekinetic powers. You might remember him as "Edgar Allen Bro" from the trailer – an ex-military sharpshooter who appears to have dropped straight out of Warzone, separated from his PMC platoon by the town's vampire crisis. Speaking of, invisibility comes as part of the package with Jacob, one of Redfall's four player characters. We already know that its weaponry will be found throughout the island, be customisable, and complement the unique abilities of its cast. Redfall is an open-world cooperative first-person shooter developed by Arkane Studios Austin and published by Bethesda Softworks. It's a marvellous foundation to build a co-op FPS atop of, should Arkane choose to go that route with Redfall. Screenshots of Arkane Studios' upcoming Xbox and PC exclusive Redfall have leaked online, giving fans an early look at some of the game's weapons, environments, and menus. Its trinket-slotting metagame rewarded you for finding and testing overpowered matchups – such as rerouting your health bar to overclock your mana, granting extended bouts of invisibility. In that respect, Deathloop felt less like a loot-shooter and more like a deckbuilder. That titular 'loop' never became repetitive, in thanks part to the huge pool of gun and power upgrades players could bind to their character, Colt, and combine in clever combos. If Arkane Austin has taken any notes from the Deathloop team in Lyon, we're in for a treat when it comes to loadouts. ![]() ![]() "In signature Arkane style, you will choose your path across the island and through the vampire masses"
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